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If you would like to contribute please e-mail us at gpuvision@gmail.com. Most any new development that can be included in the package.

There are three major types of development for GPUVision:
  • Filter/MatrixOps User: This development is focused on creating tools on top of the filters and matrix operations that are already provided. Light knowledge of OpenGL is useful but not required because you can just copy the OpenGL setup that is provided in the examples. This development is geared either towards creating product-like functionality or more complicated libraries.
  • Filter/MatrixOps Creator: This development is focused towards creating new filters, matrix operations or a new base type. Knowledge of CG and OpenGL is required, although a lot of the headaches of ping-pong and down-and-dirty OpenGL is not needed.
  • GPUVision Developer: This development is focused towards debugging and developing the core GPUVision package. This will bring new functionality and design patterns to the package as well as porting to other OS's and languages. Full knowledge of CG, Graphics Cards, OpenGL and other languages are required.

The first two types of development can be performed fully offline without our knowledge and you can just e-mail it in, although we are very interested in what you are doing. We may be able to give pointers or be able to change the core GPUVision package to support your needs.

If you would like to help develop GPUVision core please e-mail us and we will add you to the sourceforge development team.

When creating new packages, screenshots and an explanation of the package will speed up the inclusion into the GPUVision package.

 
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Ikkjin Ahn, Michael Lehr
http://gpuvision.sourceforg.net/
gpuvision@gmail.com
July 1, 2005